Retro
Who: Entire development team, designer, PM How Long: 1 Hour or less Facilitator:
Rotate who runs the Retro. Also assign someone as the offline referee (someone who offlines or cuts off a topic that is being talked about too long)
As the facilitator you are looking to ensure every person speaks. Those who tend to be more reserved may not say anything unless given an opportunity or asked. Tip: Have each person put one thing up, and write it for them and then open the board up for everyone to write on as they please.
Goal: Discuss what went well and what did not, in a safe/controlled environment and create action items to mitigate them.
If action items are made but not followed, retrospectives can quickly just turn into a platform to just complain. Bring up Action Items during the daily standup until they are taken care of.
Everything from the working environment, communication between roles, technical decisions can be covered.
This is a great time for the team to connect, it should be fun and productive. Bring snacks (Since we are all remote, still bring snacks for yourself) and enjoy the time as a team together.
2 Styles I like that I find effective: 1) Classic Good, OK/meh, Bad with action items I like this to be my typical retro, it is easy to understand and covers what went well, what could be improved and what did not go well. To make it even simpler you can remove the OK/meh column and just have Good and Bad with action items

2) Sailboat or Racecar I like this to use this style of retro when a hypothesis has been delivered (regardless of result), and we take a more holistic view at the processes in place. PLACEHOLDER but I do love this visual for now: link: https://dandypeople.com/blog/the-speedboat-retrospective-free-download-of-poster/

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